XCODX |

C# Online Compiler & Interpreter

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  Welcome to XCODX Online Compiler

  Quick Start:
  Ctrl+Enter  Run code
  Ctrl+S      Save / Download
  Ctrl+L      Clear output

  Select a language and start coding.
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About C#

C# powers two very different worlds at once: enterprise software across the Microsoft ecosystem, and game development, where it serves as the scripting language of Unity — the engine behind a huge share of mobile and indie games. Designed by Anders Hejlsberg (who later created TypeScript), the language pairs strong typing with conveniences like LINQ, async/await, pattern matching, and records. This page runs your C# on the Mono runtime — the battle-tested open-source implementation — inside an interactive terminal, where Console.ReadLine() suspends the program and waits for your actual keystrokes, so console exercises from a C# course or Unity tutorial run without installing Visual Studio.

Hello World in C#

using System;
using System.Linq;

class Program
{
    static void Main()
    {
        Console.Write("Enter your name: ");
        string name = Console.ReadLine();

        Console.Write("Enter numbers separated by spaces: ");
        int[] nums = Console.ReadLine()
            .Split(' ', StringSplitOptions.RemoveEmptyEntries)
            .Select(int.Parse)
            .ToArray();

        Console.WriteLine($"Hi {name}! You entered {nums.Length} numbers.");
        Console.WriteLine($"Sum = {nums.Sum()}, Max = {nums.Max()}, Avg = {nums.Average():F2}");
    }
}

When to use C#

Complete the console-application chapters that open nearly every C# textbook and Unity learning path — input, loops, methods, classes — before graduating to MonoBehaviours and scenes, or drill LINQ queries until Select, Where, GroupBy, and Aggregate feel automatic. University courses that teach OOP in C# assign exactly the kind of single-file console programs this sandbox runs, and candidates facing C# technical screens can rehearse collection-manipulation questions with genuine stdin instead of hardcoded test values.

Common questions

Does Console.ReadLine() work interactively on this site?

It does — your program gets a live terminal, so each Console.ReadLine() halts execution until you type a line and press Enter. Console.Write prompts appear immediately beforehand, giving you the natural prompt-answer-prompt rhythm of a local console app rather than a pre-filled input form.

What's the difference between this and the C# .NET runtime?

This page executes on Mono, an independent open-source implementation of the C# runtime with a long history (it's the lineage Unity built on). The separate C# .NET page runs Microsoft's modern cross-platform .NET. Core language behavior is the same for typical programs; choose .NET if you specifically need the newest language version's features.

Can I test Unity scripts like MonoBehaviour here?

Unity's engine classes (MonoBehaviour, GameObject, Transform) exist only inside the Unity editor and player, so they won't compile in a plain runtime. The valuable part you can test here is your game logic — inventory math, state machines, procedural generation algorithms — as ordinary C# classes before wiring them into components.

How C# runs on XCODX

Sandbox filename
main.cs
Entry point
main.cs top-level or Program.Main
Editor grammar
text/x-csharp
Reading stdin
Console.ReadLine()
Input delivery
live WebSocket stream
Prompt flushing
flush manually before reading input
Compile limit
10 s
Run limit
3 s batch · up to 3 min live
Memory
256 MB per stage
Max source
50,000 characters

Default program on this page

using System;

class Program {
    static void Main() {
        Console.WriteLine("Hello from C#!");
        Console.WriteLine("Welcome to XCODX Online Compiler!");
    }
}

Compiler banner lines from the .NET SDK (restore progress, build summary, elapsed time) are stripped so the pane shows program output only.